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Carl Zeiss AG

Internship – Physically Based Rendering, Vulkan & Digital Twins

Carl Zeiss AG
Oberkochen, BW500+ employeesSide job
Internship
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This job is at Carl Zeiss AG. You apply to them, not to GoAusbildung.

  • Start Date

    On request

  • Sector

    Research

  • Salary

    Competitive salary

Listing data as of November 3, 2026

About this Apprenticeship

Shape the Future of Digital Twin Technology at ZEISS At ZEISS Corporate Research, we explore breakthrough technologies that shape future generations of ZEISS products. We are looking for motivated students who are passionate about computer graphics, GPU programming, visual computing, and digital twins to contribute to the development of an in-house physically based rendering platform. You will work on realistic rendering and physics-based simulation technologies that enable highly interactive visual digital twins for future ZEISS applications.

What You'll Learn

  • Developing and extending GPU-accelerated rendering features using Vulkan
  • Implementing physically based rendering (PBR) and material models
  • Designing and optimizing shader pipelines using Slang and modern graphics APIs
  • Investigating advanced rendering techniques such as ray tracing, global illumination, and real-time lighting
  • Developing prototypes and demonstrators for visual digital twin applications
  • Running experiments, benchmarking performance, and evaluating rendering quality
  • Collaborating closely with researchers and engineers to integrate new technologies into ongoing projects
  • Presenting your work and contributing to technology evaluations

Requirements

  • Enrolled in Computer Science, Visual Computing, Computer Graphics, Computational Engineering, Physics, or a related field
  • Strong programming skills in C++ and software engineering fundamentals
  • Solid understanding of computer graphics concepts such as rendering pipelines, shaders, lighting, materials, or GPU programming
  • Interest in real-time rendering, physically based rendering, ray tracing, digital twins, simulation, or graphics systems
  • Experience with Vulkan, Slang, or CUDA or related technologies is beneficial
  • Experience with neural rendering techniques such as Gaussian splatting is beneficial
  • Ability to work independently and collaboratively in interdisciplinary teams
  • Good English communication skills

What Carl Zeiss AG offers

  • Work on cutting-edge rendering and digital twin technologies
  • Mentorship by experienced researchers and PhD-level experts
  • Opportunity to influence future ZEISS products and technology roadmaps
  • Access to modern graphics hardware and research environments
  • Possibility to continue as a working student for up to two years and/or write your bachelor or master thesis
  • Flexible working arrangements with a mix of remote and on-site work

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